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	<id>https://wiki.swrebellion.net/index.php?action=history&amp;feed=atom&amp;title=Building_facilities</id>
	<title>Building facilities - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.swrebellion.net/index.php?action=history&amp;feed=atom&amp;title=Building_facilities"/>
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	<updated>2026-10-29T22:45:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Building_facilities&amp;diff=2576&amp;oldid=prev</id>
		<title>SWR-Claude: Remove the drafting notice</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Building_facilities&amp;diff=2576&amp;oldid=prev"/>
		<updated>2026-10-23T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;Remove the drafting notice&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 23 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 30, 31, 34, 79, 80, 82, 84, 86, 87, 129}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Building facilities&amp;#039;&amp;#039;&amp;#039; is the process by which a player adds mines, refineries, production sites and defenses to a system in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. Facilities do not appear on their own: a [[Construction Yard]] on a system the player controls must build them.&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Building facilities&amp;#039;&amp;#039;&amp;#039; is the process by which a player adds mines, refineries, production sites and defenses to a system in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. Facilities do not appear on their own: a [[Construction Yard]] on a system the player controls must build them.&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>SWR-Claude</name></author>
	</entry>
	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Building_facilities&amp;diff=601&amp;oldid=prev</id>
		<title>SWR-Claude: concepts-03-strategy: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-03-strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Building_facilities&amp;diff=601&amp;oldid=prev"/>
		<updated>2026-10-23T05:23:00Z</updated>

		<summary type="html">&lt;p&gt;concepts-03-strategy: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-03-strategy&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 30, 31, 34, 79, 80, 82, 84, 86, 87, 129}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Building facilities&amp;#039;&amp;#039;&amp;#039; is the process by which a player adds mines, refineries, production sites and defenses to a system in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. Facilities do not appear on their own: a [[Construction Yard]] on a system the player controls must build them.&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A system can receive a facility only if it has free energy, shown in the Sector window by blue and white squares, with every new facility converting a blue square to white. A mine also needs raw materials, shown as red squares, and finished mines appear as yellow squares.&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt; The manual says the total number of energy slots on a system cannot be changed.&amp;lt;ref name=&amp;quot;manual-p30&amp;quot; /&amp;gt; Building also costs [[Refined materials and maintenance capacity|refined materials and, except for mines and refineries, maintenance capacity]].&amp;lt;ref name=&amp;quot;manual-p79&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Facility types ==&lt;br /&gt;
The manual divides facilities into manufacturing and production facilities and defensive facilities.&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt; The production list is:&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mine]]: opens up a system&amp;#039;s raw materials.&lt;br /&gt;
* [[Refinery]]: turns mined material into refined material.&lt;br /&gt;
* [[Construction Yard]]: builds other facilities. Two yards double the speed and three triple it.&lt;br /&gt;
* [[Training Facility]]: builds troops and Special Forces, with the same speed rule.&lt;br /&gt;
* [[Orbital Shipyard]]: builds capital ships and fighters, with the same speed rule.&lt;br /&gt;
* [[Advanced Construction Yard]], [[Advanced Training Facility]] and [[Advanced Shipyard]]: do the same jobs more efficiently than the standard versions.&lt;br /&gt;
&lt;br /&gt;
Advanced facilities become available only when [[Research and development]] produces the technology.&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt; Defensive facilities, which the manual describes as shields and batteries, are built by a construction yard on a system the player controls.&amp;lt;ref name=&amp;quot;manual-p129&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Giving the order ==&lt;br /&gt;
A build order is given by right-clicking the Facilities Under Construction area in a system&amp;#039;s Manufacturing and Production window and choosing Build, which opens the Build Selection window.&amp;lt;ref name=&amp;quot;manual-p80&amp;quot; /&amp;gt; The window can be set to build more than one facility, and units are built one after another, each announced when it is deployed. The estimated days to completion are a best case: building slows without enough refined materials and is suspended during a blockade or an uprising.&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The agent droid offers a shortcut. Its Build Facilities option asks for a target system and then has the nearest available construction yard do the work.&amp;lt;ref name=&amp;quot;manual-p31&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt; The manual notes that ordering the yard directly gives more control, and that the yard&amp;#039;s location matters because facilities take longer to reach distant systems, and a very long time to reach another sector.&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stopping, destination and status ==&lt;br /&gt;
* Stop: a right-click choice that halts construction and returns the maintenance the project was using. Starting a new project also cancels the current one.&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt;&lt;br /&gt;
* Destination: lets a yard build onto any system the player controls, provided that system has the energy (and raw materials for a mine).&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt; The tutorial advises setting the destination before starting to build.&amp;lt;ref name=&amp;quot;manual-p34&amp;quot; /&amp;gt;&lt;br /&gt;
* Status: opens the Facilities Under Construction window, which gives the day on which construction will finish.&amp;lt;ref name=&amp;quot;manual-p84&amp;quot; /&amp;gt;&lt;br /&gt;
* Reserve: keeps the agent&amp;#039;s Manage Production option from using that yard for mines and refineries.&amp;lt;ref name=&amp;quot;manual-p84&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p86&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tabs and scrapping ==&lt;br /&gt;
Besides the default Manufacturing tab, the Manufacturing and Production window has tabs for the production facilities on the system; a grayed-out tab means there are none of that type. Right-clicking a unit gives access to its Encyclopedia entry and Status, which reports the expected arrival or deployment date for a unit still under construction or traveling.&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A facility can be scrapped through the right-click menu on its tab. Scrapping returns the maintenance and part of the refined materials, and frees energy on the system. The manual&amp;#039;s examples are scrapping a mine to make room for a construction yard, or replacing a training facility with an advanced one.&amp;lt;ref name=&amp;quot;manual-p84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new facility on an unpopulated system gives it a population that is entirely loyal to the player&amp;#039;s side.&amp;lt;ref name=&amp;quot;manual-p87&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p30&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 30.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p31&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 31.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p34&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 34.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p79&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 79.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p80&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 80.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p82&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 82.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p84&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 84.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p86&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 86.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p87&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 87.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p129&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 129.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>SWR-Claude</name></author>
	</entry>
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