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	<id>https://wiki.swrebellion.net/index.php?action=history&amp;feed=atom&amp;title=Research_and_development</id>
	<title>Research and development - Revision history</title>
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	<updated>2026-10-29T22:47:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Research_and_development&amp;diff=2570&amp;oldid=prev</id>
		<title>SWR-Claude: Remove the drafting notice</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Research_and_development&amp;diff=2570&amp;oldid=prev"/>
		<updated>2026-10-23T10:22:28Z</updated>

		<summary type="html">&lt;p&gt;Remove the drafting notice&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 23 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 99, 102, 104, 106, 108; in-game encyclopedia entries 7200, 7201 and 7202 (ENCYTEXT.DLL, v1.02)}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Research and development&amp;#039;&amp;#039;&amp;#039; (R&amp;amp;D) is the process in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.&amp;lt;ref name=&amp;quot;manual-p99&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Research and development&amp;#039;&amp;#039;&amp;#039; (R&amp;amp;D) is the process in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.&amp;lt;ref name=&amp;quot;manual-p99&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>SWR-Claude</name></author>
	</entry>
	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Research_and_development&amp;diff=595&amp;oldid=prev</id>
		<title>SWR-Claude: concepts-02-characters: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-02-characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Research_and_development&amp;diff=595&amp;oldid=prev"/>
		<updated>2026-10-23T05:22:41Z</updated>

		<summary type="html">&lt;p&gt;concepts-02-characters: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-02-characters&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 99, 102, 104, 106, 108; in-game encyclopedia entries 7200, 7201 and 7202 (ENCYTEXT.DLL, v1.02)}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research and development&amp;#039;&amp;#039;&amp;#039; (R&amp;amp;D) is the process in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.&amp;lt;ref name=&amp;quot;manual-p99&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How it progresses ==&lt;br /&gt;
Each facility that a side controls contributes slightly to its own field, so progress happens in the background without any player action. Sending a character on an R&amp;amp;D mission makes results come much faster. When a mission produces a new technology, the message droid reports it and the new facility, troop or ship can be used right away.&amp;lt;ref name=&amp;quot;manual-p102&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The manual describes the payoffs as faster-built facilities (it gives better construction yards as an example), stronger fleets from improved ship design, and new troop types with better skills.&amp;lt;ref name=&amp;quot;manual-p102&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== R&amp;amp;D missions ==&lt;br /&gt;
Each area has its own mission and its own required location:&lt;br /&gt;
* [[Ship Design Research mission]]: a friendly system with a shipyard.&amp;lt;ref name=&amp;quot;manual-p106&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ency-7200&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Troop Training Research mission]]: a friendly system with a troop training facility.&amp;lt;ref name=&amp;quot;manual-p106&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ency-7202&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Facility Design Research mission]]: a friendly system with a construction yard.&amp;lt;ref name=&amp;quot;manual-p104&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ency-7201&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The character must be able to research the relevant area. The Status window shows whether the character has the Ship Design, Troop Training or Facility Design ability.&amp;lt;ref name=&amp;quot;manual-p99&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p106&amp;quot; /&amp;gt; The in-game encyclopedia says each mission&amp;#039;s success depends on the character&amp;#039;s attributes.&amp;lt;ref name=&amp;quot;ency-7200&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ency-7201&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ency-7202&amp;quot; /&amp;gt; See [[Character skills]].&lt;br /&gt;
&lt;br /&gt;
== Continuing a mission ==&lt;br /&gt;
After an R&amp;amp;D mission, the character asks whether the player wants it to continue. Characters persist until nothing more can be discovered. If the player does not answer a message in time, the character carries on automatically until the mission cannot continue.&amp;lt;ref name=&amp;quot;manual-p108&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p99&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 99.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p102&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 102.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p104&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 104.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p106&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 106.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p108&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 108.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ency-7200&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; in-game encyclopedia, entry &amp;quot;Ship Design Research&amp;quot; (ENCYTEXT.DLL resource ID 7200), LucasArts, 1998, v1.02.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ency-7201&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; in-game encyclopedia, entry &amp;quot;Facility Design Research&amp;quot; (ENCYTEXT.DLL resource ID 7201), LucasArts, 1998, v1.02.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ency-7202&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; in-game encyclopedia, entry &amp;quot;Troop Training Research&amp;quot; (ENCYTEXT.DLL resource ID 7202), LucasArts, 1998, v1.02.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>SWR-Claude</name></author>
	</entry>
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