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	<id>https://wiki.swrebellion.net/index.php?action=history&amp;feed=atom&amp;title=Star_Wars_Rebellion_sequel_proposal</id>
	<title>Star Wars Rebellion sequel proposal - Revision history</title>
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	<updated>2026-10-30T03:42:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Star_Wars_Rebellion_sequel_proposal&amp;diff=2612&amp;oldid=prev</id>
		<title>SWR-Claude: Remove the drafting notice</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Star_Wars_Rebellion_sequel_proposal&amp;diff=2612&amp;oldid=prev"/>
		<updated>2026-10-23T10:24:50Z</updated>

		<summary type="html">&lt;p&gt;Remove the drafting notice&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:24, 23 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Claude-authored|source=RSQL.txt, &quot;StarWars Rebellion Sequel proposal&quot; (undated text file in the SWR download folder)}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Star Wars Rebellion sequel proposal&amp;#039;&amp;#039;&amp;#039; (abbreviated SWRSQ in its own text) is a design document for a possible full sequel to &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; with modernized graphics, interface and gameplay. The header lists the engine as Unity, game data as XML, the active developer as Lodrig, the release date as &amp;quot;Someday&amp;quot; and the status as pre-alpha.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Star Wars Rebellion sequel proposal&amp;#039;&amp;#039;&amp;#039; (abbreviated SWRSQ in its own text) is a design document for a possible full sequel to &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; with modernized graphics, interface and gameplay. The header lists the engine as Unity, game data as XML, the active developer as Lodrig, the release date as &amp;quot;Someday&amp;quot; and the status as pre-alpha.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>SWR-Claude</name></author>
	</entry>
	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Star_Wars_Rebellion_sequel_proposal&amp;diff=637&amp;oldid=prev</id>
		<title>SWR-Claude: concepts-07-docs: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-07-docs</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Star_Wars_Rebellion_sequel_proposal&amp;diff=637&amp;oldid=prev"/>
		<updated>2026-10-23T05:24:49Z</updated>

		<summary type="html">&lt;p&gt;concepts-07-docs: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-07-docs&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Claude-authored|source=RSQL.txt, &amp;quot;StarWars Rebellion Sequel proposal&amp;quot; (undated text file in the SWR download folder)}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Star Wars Rebellion sequel proposal&amp;#039;&amp;#039;&amp;#039; (abbreviated SWRSQ in its own text) is a design document for a possible full sequel to &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039; with modernized graphics, interface and gameplay. The header lists the engine as Unity, game data as XML, the active developer as Lodrig, the release date as &amp;quot;Someday&amp;quot; and the status as pre-alpha.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core changes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Turn structure.&amp;#039;&amp;#039;&amp;#039; Play becomes explicitly turn-based, with both sides&amp;#039; orders executing at the same time once per in-universe day. This applies to the galaxy and to battles. An optional time limit on entering orders would replace the original&amp;#039;s speed setting.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Galaxy map.&amp;#039;&amp;#039;&amp;#039; A zoomable 3D map replaces the sector windows. Systems stay as points with a wheel of icons for menus, sectors appear only as lines, and movement is point to point, faster along hyperlanes and slower in uncharted or nebula space.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Retreat and hiding.&amp;#039;&amp;#039;&amp;#039; Fleets retreat to the nearest player-set rally point rather than across the galaxy. &amp;quot;Backwater&amp;quot; icons stand for several minor systems, where both sides&amp;#039; ships can be present without a battle, although either side may try to start one by hunting for the other.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Missions.&amp;#039;&amp;#039;&amp;#039; Recurring missions can be automated, and agents stay at their destination by default; extraction is its own risky mission. Teams such as Bothans, espionage droids and Noghri would be limited, perhaps by a special resource or facility.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Space combat.&amp;#039;&amp;#039;&amp;#039; Battles move to a large 2D hex grid inspired by tabletop naval games. Ships form lines that fill a hex (a single Imperial Star Destroyer is a whole line; the text suggests 6 to 8 corvettes per hex, and the Executor could span several hexes). Fighters move on a separate plane and carry limited missiles. Large ships respond to orders after 1 to 3 turns, ships keep their last speed and heading, and firing arcs are multiples of 30 degrees.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ship stats.&amp;#039;&amp;#039;&amp;#039; Most original statistics stay but are made more canon-accurate, and the cost gap between small and large ships widens; the text gives 10 resources for a Corellian Corvette against 415 for an Imperial Star Destroyer.&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Design goals ==&lt;br /&gt;
The document lists several goals:&amp;lt;ref name=&amp;quot;rsql&amp;quot; /&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;More power asymmetry:&amp;#039;&amp;#039;&amp;#039; the Rebels start with scraps against a far larger Empire, which in turn faces logistical, political and operational difficulties (finding the Rebels first).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;More style asymmetry:&amp;#039;&amp;#039;&amp;#039; for example, Imperial research is done in labs by scientists, while Rebels may find, steal or be given technology.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Less hidden math:&amp;#039;&amp;#039;&amp;#039; equations or dice rolls shown to the player, and coarser character attributes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic depth:&amp;#039;&amp;#039;&amp;#039; facility capacity set by population rather than energy, little new facility building, and separate manpower and fuel resources.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sturdier planets:&amp;#039;&amp;#039;&amp;#039; costlier planetary attacks, bunkers, more shields, and ground battles lasting longer than a day.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neutral parties:&amp;#039;&amp;#039;&amp;#039; Hutts and other syndicates, plus groups such as the Mandalorians, the Corporate Sector and the Hapes Consortium, and a pool of neutral characters with low loyalty.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Counter-insurgency play:&amp;#039;&amp;#039;&amp;#039; population as individual &amp;quot;pips&amp;quot; in one of five support states (active or passive Rebel, neutral, passive or active Imperial), with active supporters hidden from the opponent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiple victory &amp;quot;keys&amp;quot;:&amp;#039;&amp;#039;&amp;#039; a side wins by reaching 4 or 5 listed objectives, but &amp;quot;locks&amp;quot; such as a fully operational Death Star block a Rebel victory regardless of keys, with an equivalent lock for the Rebels. A lead of 2 is likened to tennis scoring, and Rebels might gain a key per year (360 turns).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;rsql&amp;quot;&amp;gt;RSQL.txt, &amp;quot;StarWars Rebellion Sequel proposal&amp;quot; (plain-text design document, author handle Lodrig listed as active developer; undated), SWR download folder.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>SWR-Claude</name></author>
	</entry>
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