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	<id>https://wiki.swrebellion.net/index.php?action=history&amp;feed=atom&amp;title=Uprisings</id>
	<title>Uprisings - Revision history</title>
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	<updated>2026-10-30T02:13:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Uprisings&amp;diff=2574&amp;oldid=prev</id>
		<title>SWR-Claude: Remove the drafting notice</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Uprisings&amp;diff=2574&amp;oldid=prev"/>
		<updated>2026-10-23T10:22:42Z</updated>

		<summary type="html">&lt;p&gt;Remove the drafting notice&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 23 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 12, 57, 63, 70, 77, 82, 87, 88, 89, 102, 104, 106, 108, 122, 125, 126}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;uprising&amp;#039;&amp;#039;&amp;#039; is a state in which the population of a system revolts against the side that controls it in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. The manual describes it as an armed response to that side&amp;#039;s presence on the system.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;uprising&amp;#039;&amp;#039;&amp;#039; is a state in which the population of a system revolts against the side that controls it in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. The manual describes it as an armed response to that side&amp;#039;s presence on the system.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>SWR-Claude</name></author>
	</entry>
	<entry>
		<id>https://wiki.swrebellion.net/index.php?title=Uprisings&amp;diff=599&amp;oldid=prev</id>
		<title>SWR-Claude: concepts-03-strategy: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-03-strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.swrebellion.net/index.php?title=Uprisings&amp;diff=599&amp;oldid=prev"/>
		<updated>2026-10-23T05:22:56Z</updated>

		<summary type="html">&lt;p&gt;concepts-03-strategy: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-03-strategy&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Claude-authored|source=Star Wars: Rebellion manual, PDF pp. 12, 57, 63, 70, 77, 82, 87, 88, 89, 102, 104, 106, 108, 122, 125, 126}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;uprising&amp;#039;&amp;#039;&amp;#039; is a state in which the population of a system revolts against the side that controls it in &amp;#039;&amp;#039;[[Star Wars: Rebellion]]&amp;#039;&amp;#039;. The manual describes it as an armed response to that side&amp;#039;s presence on the system.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
A controlled system may go into uprising when the [[Garrisons|garrison]] is too small to meet the system&amp;#039;s garrison requirement.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; Systems taken over by force are especially prone to them, since the manual says control gained with troops may lead to uprisings and that newly conquered systems are especially prone to them when too few troops are left behind.&amp;lt;ref name=&amp;quot;manual-p12&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p57&amp;quot; /&amp;gt; The manual also warns that pulling troops off a weakly loyal system can start an uprising.&amp;lt;ref name=&amp;quot;manual-p126&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
During an uprising:&lt;br /&gt;
* Production on the system stops, and certain missions there fail.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; Construction time estimates assume no uprising, because building is suspended while one is under way.&amp;lt;ref name=&amp;quot;manual-p82&amp;quot; /&amp;gt;&lt;br /&gt;
* The system yields no raw materials, refined materials or maintenance points, and its facilities cannot be used. Resources are also lost to smuggling, which helps the opposing side.&amp;lt;ref name=&amp;quot;manual-p57&amp;quot; /&amp;gt;&lt;br /&gt;
* The garrison requirement rises sharply; elsewhere the manual states that it doubles.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p125&amp;quot; /&amp;gt;&lt;br /&gt;
* The controlling side loses more popular support the longer the uprising continues.&amp;lt;ref name=&amp;quot;manual-p88&amp;quot; /&amp;gt;&lt;br /&gt;
* Characters on the system can be injured or killed, and troops and characters risk capture or death.&amp;lt;ref name=&amp;quot;manual-p57&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&lt;br /&gt;
* A [[Diplomacy mission]] can be sent only to systems that are not in uprising, and one already under way ends if the system goes into uprising.&amp;lt;ref name=&amp;quot;manual-p102&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If an uprising lasts too long, the controlling side can lose both troops and facilities there, can lose control completely, and the system could end up on the opposing side.&amp;lt;ref name=&amp;quot;manual-p57&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Seeing uprisings ==&lt;br /&gt;
In the Sector window, a system in uprising carries a flame-shaped icon in its lower right corner.&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; The loyalty messages tell the player when a system goes into uprising.&amp;lt;ref name=&amp;quot;manual-p77&amp;quot; /&amp;gt; On the Galactic Information Display, the Uprisings view marks the systems concerned, and a keyboard command switches to it.&amp;lt;ref name=&amp;quot;manual-p63&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p70&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; Informants on enemy systems are more common where an uprising is under way.&amp;lt;ref name=&amp;quot;manual-p102&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ending an uprising ==&lt;br /&gt;
The manual gives two ways to quell an uprising on a controlled system: reinforce the garrison or dispatch a character on a [[Subdue Uprising mission]].&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; The tutorial suggests choosing a character with good leadership skills.&amp;lt;ref name=&amp;quot;manual-p57&amp;quot; /&amp;gt; The mission can go only to a friendly system in uprising. If it succeeds, the uprising is suppressed and popular support on the system rises, though much more slowly than with diplomacy.&amp;lt;ref name=&amp;quot;manual-p87&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;manual-p106&amp;quot; /&amp;gt; The character asks after each report whether to continue, and keeps trying until the uprising has ended.&amp;lt;ref name=&amp;quot;manual-p108&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The agent&amp;#039;s Manage Garrisons option builds troops for systems in uprising before any others.&amp;lt;ref name=&amp;quot;manual-p126&amp;quot; /&amp;gt; For the Empire, merely having a [[Death Star]] available makes its garrisons more effective at preventing uprisings.&amp;lt;ref name=&amp;quot;manual-p122&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inciting uprisings ==&lt;br /&gt;
A character can also try to stir up an enemy system by going on an [[Incite Uprising mission]].&amp;lt;ref name=&amp;quot;manual-p89&amp;quot; /&amp;gt; The manual states that this mission targets an enemy-controlled system. It can reduce the enemy&amp;#039;s popular support, makes it more likely that enemy troops and facilities are destroyed during the uprising, makes injury to enemy characters on the system more likely, and improves the chance that a captured friendly character escapes.&amp;lt;ref name=&amp;quot;manual-p104&amp;quot; /&amp;gt; After each report the character asks whether to continue, and the mission runs until the system has changed control.&amp;lt;ref name=&amp;quot;manual-p108&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p12&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 12.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p57&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 57.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p63&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 63.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p70&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 70.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p77&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 77.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p82&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 82.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p87&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 87.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p88&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 88.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p89&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 89.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p102&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 102.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p104&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 104.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p106&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 106.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p108&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 108.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p122&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 122.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p125&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 125.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;manual-p126&amp;quot;&amp;gt;&amp;#039;&amp;#039;Star Wars: Rebellion&amp;#039;&amp;#039; manual (LucasArts, 1998), PDF p. 126.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>SWR-Claude</name></author>
	</entry>
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