GenCore Level I: Difference between revisions

From SWRebellion Wiki
SWR-Claude (talk | contribs)
units-04: articles from v1.02 game data (Claude; Ryan approved running all remaining batches): units-04
 
SWR-Claude (talk | contribs)
m Remove the drafting notice
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 3); in-game encyclopedia entry 4610 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 130}}
{{Infobox facility
{{Infobox facility
| name = GenCore Level I
| name = GenCore Level I
| faction = neutral
| faction = neutral
| image = GenCore Level I (original game).png
| cost = 12
| cost = 12
| maintenance = 12
| maintenance = 12
Line 15: Line 15:


== In the game ==
== In the game ==
It costs 12 refined materials to build and 12 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" />
It costs 12 refined materials to build and 12 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary Community Patch update does not rewrite this data file.<ref name="patch" />


Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.<ref name="manual-p129" /><ref name="manual-p130" />
Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.<ref name="manual-p129" /><ref name="manual-p130" />
== In the 25th Anniversary Community Patch ==
[[File:GenCore Level I (25th Anniversary Community Patch).png|thumb|300px|The patch's picture]]
The 25th Anniversary Community Patch replaces this entry's original picture with a new one. The two pictures differ; the original is shown at the top of the page.<ref name="art" />


== References ==
== References ==
<references>
<references>
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.</ref>
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project</ref>
<ref name="patch">25th Anniversary Community Patch 3.0.9770. In a game installation updated with the patch, <code>GData\DEFFACSD.DAT</code> was not rewritten by the update.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref>
<ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref>
<ref name="art">Encyclopedia pictures of the original game (version 1.02) and of the 25th Anniversary Community Patch (3.0.9770) compared file by file for "GenCore Level I".</ref>
</references>
</references>


[[Category:Facilities]]
[[Category:Facilities]]

Latest revision as of 10:07, 23 October 2026

GenCore Level INEUTRAL
Defense facility
Cost
Construction cost12
Maintenance12
Research order0
Research difficulty0
Operation
Facility typeDefense
Attack strength0
Shield strength40
Bombardment defense2















GenCore Level I is a planetary defense facility in Star Wars: Rebellion, available to both sides. GenCores produce planetary shields that guard a system against orbital bombardment. The Type I is an excellent defensive choice, but it is costly to maintain.[1]

In the game

It costs 12 refined materials to build and 12 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary Community Patch update does not rewrite this data file.[3]

Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.[4][5]

In the 25th Anniversary Community Patch

The patch's picture

The 25th Anniversary Community Patch replaces this entry's original picture with a new one. The two pictures differ; the original is shown at the top of the page.[6]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\DEFFACSD.DAT, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project
  3. ↑ 25th Anniversary Community Patch 3.0.9770. In a game installation updated with the patch, GData\DEFFACSD.DAT was not rewritten by the update.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
  5. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 130.
  6. ↑ Encyclopedia pictures of the original game (version 1.02) and of the 25th Anniversary Community Patch (3.0.9770) compared file by file for "GenCore Level I".