Coruscant: Difference between revisions
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{{Infobox system | {{Infobox system | ||
| name = Coruscant | | name = Coruscant | ||
| image = Planet picture 23 (original game).png | |||
| sector = Sesswenna sector | | sector = Sesswenna sector | ||
| region = Core | | region = Core | ||
| galaxy = Standard, large and huge | | galaxy = Standard, large and huge | ||
}} | }} | ||
'''Coruscant''' is a star system in the [[Sesswenna sector]] of ''[[Star Wars: Rebellion]]''. | '''Coruscant''' is a star system in the [[Sesswenna sector]] of ''[[Star Wars: Rebellion]]''. The galaxy's government has been headquartered there for many generations. A single vast city of many levels, Imperial City, blankets the planet's whole surface, and its foundations were laid when the Old Republic began, over a thousand generations back. Towering over every other structure, the Senate building included, is the pyramid-shaped Imperial Palace: the Emperor's residence and an impregnable fortress, built from gray-green stone and sparkling crystal. Long ago the city's lowest, darkest levels were abandoned; today nameless subhumans slip through the shadows among wrecked starships and discarded equipment.<ref name="ency" /> | ||
== In the game == | == In the game == | ||
Coruscant is a Core system.<ref name="ency" /><ref name="gdata" /> Its sector is used in every galaxy size.<ref name="galaxy" /><ref name="manual-galaxy" /> | Coruscant is a Core system.<ref name="ency" /><ref name="gdata" /> Its sector is used in every galaxy size.<ref name="galaxy" /><ref name="manual-galaxy" /> The patch also has a world of the same name in a different place: [[Coruscant (Community Patch)|Coruscant (patch version)]].<ref name="patch" /> | ||
Coruscant | In every new game the population of Coruscant is fully loyal to the Empire.<ref name="manual-p22" /> The Emperor begins there.<ref name="manual-p37" /> While he is on the planet itself, free, and the Empire holds it, every Imperial character receives a leadership bonus.<ref name="manual-p92" /> The Alliance wins by seizing and keeping Coruscant together with the Emperor and Darth Vader.<ref name="manual-p11" /> | ||
== References == | == References == | ||
<references> | <references> | ||
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "Coruscant" (ENCYTEXT.DLL resource 8037), LucasArts, 1998, v1.02.</ref> | <ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "Coruscant" (ENCYTEXT.DLL resource 8037), LucasArts, 1998, v1.02.</ref> | ||
<ref name="gdata">Game data <code>GData\SYSTEMSD.DAT</code>, v1.02, record id 265 (name string 12133), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), | <ref name="gdata">Game data <code>GData\SYSTEMSD.DAT</code>, v1.02, record id 265 (name string 12133), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project</ref> | ||
<ref name="galaxy">Game data <code>GData\SECTORSD.DAT</code>, v1.02, field <code>GalaxySize</code> (1 standard, 2 large, 3 huge in the Star Wars Rebellion Editor's field notes; 10, 5 and 5 sectors carry each value, matching the manual's 10/15/20 sectors) | <ref name="galaxy">Game data <code>GData\SECTORSD.DAT</code>, v1.02, field <code>GalaxySize</code> (1 standard, 2 large, 3 huge in the Star Wars Rebellion Editor's field notes; 10, 5 and 5 sectors carry each value, matching the manual's 10/15/20 sectors)</ref> | ||
<ref name="manual-galaxy">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 157: a standard galaxy has 10 sectors, a large one 15 and a huge one 20, each with 10 systems.</ref> | <ref name="manual-galaxy">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 157: a standard galaxy has 10 sectors, a large one 15 and a huge one 20, each with 10 systems.</ref> | ||
<ref name="patch">25th Anniversary Community Patch 3.0.9770, <code>systems-compatible.csv</code> export, compared field by field with v1.02: system id 265 holds a different world under another name.</ref> | |||
<ref name="manual-p11">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 11.</ref> | <ref name="manual-p11">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 11.</ref> | ||
<ref name="manual-p22">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 22.</ref> | <ref name="manual-p22">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 22.</ref> | ||
Latest revision as of 10:18, 23 October 2026
Coruscant is a star system in the Sesswenna sector of Star Wars: Rebellion. The galaxy's government has been headquartered there for many generations. A single vast city of many levels, Imperial City, blankets the planet's whole surface, and its foundations were laid when the Old Republic began, over a thousand generations back. Towering over every other structure, the Senate building included, is the pyramid-shaped Imperial Palace: the Emperor's residence and an impregnable fortress, built from gray-green stone and sparkling crystal. Long ago the city's lowest, darkest levels were abandoned; today nameless subhumans slip through the shadows among wrecked starships and discarded equipment.[1]
In the game
Coruscant is a Core system.[1][2] Its sector is used in every galaxy size.[3][4] The patch also has a world of the same name in a different place: Coruscant (patch version).[5]
In every new game the population of Coruscant is fully loyal to the Empire.[6] The Emperor begins there.[7] While he is on the planet itself, free, and the Empire holds it, every Imperial character receives a leadership bonus.[8] The Alliance wins by seizing and keeping Coruscant together with the Emperor and Darth Vader.[9]
References
- ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "Coruscant" (ENCYTEXT.DLL resource 8037), LucasArts, 1998, v1.02.
- ↑ Game data
GData\SYSTEMSD.DAT, v1.02, record id 265 (name string 12133), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project - ↑ Game data
GData\SECTORSD.DAT, v1.02, fieldGalaxySize(1 standard, 2 large, 3 huge in the Star Wars Rebellion Editor's field notes; 10, 5 and 5 sectors carry each value, matching the manual's 10/15/20 sectors) - ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 157: a standard galaxy has 10 sectors, a large one 15 and a huge one 20, each with 10 systems.
- ↑ 25th Anniversary Community Patch 3.0.9770,
systems-compatible.csvexport, compared field by field with v1.02: system id 265 holds a different world under another name. - ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 22.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 37.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 92.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 11.