LNR Series I: Difference between revisions
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SWR-Claude (talk | contribs) units-04: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): units-04 |
SWR-Claude (talk | contribs) units-04: 25th Anniversary Community Patch counterparts, links and naming (Claude; Ryan approved): units-04 |
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{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 2); in-game encyclopedia entry 4609 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 131; 25th Anniversary | {{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 2); in-game encyclopedia entry 4609 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 131; 25th Anniversary Community Patch 3.0.9770 install check}} | ||
{{Infobox facility | {{Infobox facility | ||
| name = LNR Series I | | name = LNR Series I | ||
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== In the game == | == In the game == | ||
It costs 7 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary | It costs 7 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary Community Patch update does not rewrite this data file.<ref name="patch" /> | ||
Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.<ref name="manual-p129" /> The manual says the Series I has turbolasers that can damage enemy ships directly.<ref name="manual-p131" /> | Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.<ref name="manual-p129" /> The manual says the Series I has turbolasers that can damage enemy ships directly.<ref name="manual-p131" /> | ||
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<references> | <references> | ||
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.</ref> | <ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.</ref> | ||
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), | <ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project</ref> | ||
<ref name="patch">25th Anniversary | <ref name="patch">25th Anniversary Community Patch 3.0.9770. In a game installation updated with the patch, <code>GData\DEFFACSD.DAT</code> was not rewritten by the update.</ref> | ||
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref> | <ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref> | ||
<ref name="manual-p131">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 131.</ref> | <ref name="manual-p131">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 131.</ref> | ||
Revision as of 08:04, 23 October 2026
LNR Series INEUTRAL
Defense facility
Cost
Construction cost7
Maintenance7
Research order0
Research difficulty0
Operation
Facility typeDefense
Attack strength800
Shield strength0
Bombardment defense4
LNR Series I is a planetary defense facility in Star Wars: Rebellion, available to both sides. The LNR series are planet-based turbolaser batteries that give a system strong protection against unwelcome visitors. The LNR-I has a single cannon and can damage even heavily armored starships.[1]
In the game
It costs 7 refined materials to build and 7 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary Community Patch update does not rewrite this data file.[3]
Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.[4] The manual says the Series I has turbolasers that can damage enemy ships directly.[5]
References
- ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.
- ↑ Game data
GData\DEFFACSD.DAT, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project - ↑ 25th Anniversary Community Patch 3.0.9770. In a game installation updated with the patch,
GData\DEFFACSD.DATwas not rewritten by the update. - ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 131.