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'''Research and development''' (R&D) is the process in ''[[Star Wars: Rebellion]]'' by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.<ref name="manual-p99" /> | '''Research and development''' (R&D) is the process in ''[[Star Wars: Rebellion]]'' by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.<ref name="manual-p99" /> | ||
Latest revision as of 10:22, 23 October 2026
Research and development (R&D) is the process in Star Wars: Rebellion by which a side unlocks improved facilities, ships and troops. It has three fields: ship design, troop training and facility design.[1]
How it progresses
Each facility that a side controls contributes slightly to its own field, so progress happens in the background without any player action. Sending a character on an R&D mission makes results come much faster. When a mission produces a new technology, the message droid reports it and the new facility, troop or ship can be used right away.[2]
The manual describes the payoffs as faster-built facilities (it gives better construction yards as an example), stronger fleets from improved ship design, and new troop types with better skills.[2]
R&D missions
Each area has its own mission and its own required location:
- Ship Design Research mission: a friendly system with a shipyard.[3][4]
- Troop Training Research mission: a friendly system with a troop training facility.[3][5]
- Facility Design Research mission: a friendly system with a construction yard.[6][7]
The character must be able to research the relevant area. The Status window shows whether the character has the Ship Design, Troop Training or Facility Design ability.[1][3] The in-game encyclopedia says each mission's success depends on the character's attributes.[4][7][5] See Character skills.
Continuing a mission
After an R&D mission, the character asks whether the player wants it to continue. Characters persist until nothing more can be discovered. If the player does not answer a message in time, the character carries on automatically until the mission cannot continue.[8]
References
- ↑ 1.0 1.1 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 99.
- ↑ 2.0 2.1 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 102.
- ↑ 3.0 3.1 3.2 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 106.
- ↑ 4.0 4.1 Star Wars: Rebellion in-game encyclopedia, entry "Ship Design Research" (ENCYTEXT.DLL resource ID 7200), LucasArts, 1998, v1.02.
- ↑ 5.0 5.1 Star Wars: Rebellion in-game encyclopedia, entry "Troop Training Research" (ENCYTEXT.DLL resource ID 7202), LucasArts, 1998, v1.02.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 104.
- ↑ 7.0 7.1 Star Wars: Rebellion in-game encyclopedia, entry "Facility Design Research" (ENCYTEXT.DLL resource ID 7201), LucasArts, 1998, v1.02.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 108.