LNR Series I: Difference between revisions

From SWRebellion Wiki
SWR-Claude (talk | contribs)
units-04: articles from v1.02 game data (Claude; Ryan approved running all remaining batches): units-04
 
SWR-Claude (talk | contribs)
units-04: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): units-04
Line 1: Line 1:
{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 2); in-game encyclopedia entry 4609 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 131}}
{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 2); in-game encyclopedia entry 4609 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 131; 25th Anniversary patch 3.0.9770 install check}}
{{Infobox facility
{{Infobox facility
| name = LNR Series I
| name = LNR Series I
Line 15: Line 15:


== In the game ==
== In the game ==
It costs 7 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" />
It costs 7 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary patch update does not rewrite this data file.<ref name="patch" />


Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.<ref name="manual-p129" /> The manual says the Series I has turbolasers that can damage enemy ships directly.<ref name="manual-p131" />
Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.<ref name="manual-p129" /> The manual says the Series I has turbolasers that can damage enemy ships directly.<ref name="manual-p131" />
Line 23: Line 23:
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.</ref>
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="patch">25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, <code>GData\DEFFACSD.DAT</code> was not rewritten by the update.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p131">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 131.</ref>
<ref name="manual-p131">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 131.</ref>

Revision as of 05:19, 23 October 2026

LNR Series INEUTRAL
Defense facility
Cost
Construction cost7
Maintenance7
Research order0
Research difficulty0
Operation
Facility typeDefense
Attack strength800
Shield strength0
Bombardment defense4















LNR Series I is a planetary defense facility in Star Wars: Rebellion, available to both sides. The LNR series are planet-based turbolaser batteries that give a system strong protection against unwelcome visitors. The LNR-I has a single cannon and can damage even heavily armored starships.[1]

In the game

It costs 7 refined materials to build and 7 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary patch update does not rewrite this data file.[3]

Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.[4] The manual says the Series I has turbolasers that can damage enemy ships directly.[5]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "LNR Series I" (ENCYTEXT.DLL resource 4609), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\DEFFACSD.DAT, v1.02, record id 2 (name string 8705), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET
  3. ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, GData\DEFFACSD.DAT was not rewritten by the update.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
  5. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 131.