GenCore Level I: Difference between revisions
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SWR-Claude (talk | contribs) units-04: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): units-04 |
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{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 3); in-game encyclopedia entry 4610 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 130}} | {{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 3); in-game encyclopedia entry 4610 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 130; 25th Anniversary patch 3.0.9770 install check}} | ||
{{Infobox facility | {{Infobox facility | ||
| name = GenCore Level I | | name = GenCore Level I | ||
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== In the game == | == In the game == | ||
It costs 12 refined materials to build and 12 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> | It costs 12 refined materials to build and 12 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary patch update does not rewrite this data file.<ref name="patch" /> | ||
Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.<ref name="manual-p129" /><ref name="manual-p130" /> | Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.<ref name="manual-p129" /><ref name="manual-p130" /> | ||
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<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.</ref> | <ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.</ref> | ||
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref> | <ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref> | ||
<ref name="patch">25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, <code>GData\DEFFACSD.DAT</code> was not rewritten by the update.</ref> | |||
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref> | <ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref> | ||
<ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref> | <ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref> | ||
Revision as of 05:19, 23 October 2026
GenCore Level INEUTRAL
Defense facility
Cost
Construction cost12
Maintenance12
Research order0
Research difficulty0
Operation
Facility typeDefense
Attack strength0
Shield strength40
Bombardment defense2
GenCore Level I is a planetary defense facility in Star Wars: Rebellion, available to both sides. GenCores produce planetary shields that guard a system against orbital bombardment. The Type I is an excellent defensive choice, but it is costly to maintain.[1]
In the game
It costs 12 refined materials to build and 12 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary patch update does not rewrite this data file.[3]
Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. Both sides can build the Level I shield from the start of the game.[4][5]
References
- ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "GenCore Level I" (ENCYTEXT.DLL resource 4610), LucasArts, 1998, v1.02.
- ↑ Game data
GData\DEFFACSD.DAT, v1.02, record id 3 (name string 8706), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET - ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch,
GData\DEFFACSD.DATwas not rewritten by the update. - ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 130.