GenCore Level II: Difference between revisions

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units-04: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): units-04
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{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 6); in-game encyclopedia entry 4612 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 130}}
{{Claude-authored|source=Game data GData\DEFFACSD.DAT (v1.02, record 6); in-game encyclopedia entry 4612 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF pp. 129, 130; 25th Anniversary patch 3.0.9770 install check}}
{{Infobox facility
{{Infobox facility
| name = GenCore Level II
| name = GenCore Level II
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== In the game ==
== In the game ==
It costs 20 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" />
It costs 20 refined materials to build and 7 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary patch update does not rewrite this data file.<ref name="patch" />


Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. The Level II shield becomes available to both sides only through research and development.<ref name="manual-p129" /><ref name="manual-p130" />
Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. The Level II shield becomes available to both sides only through research and development.<ref name="manual-p129" /><ref name="manual-p130" />
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<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level II" (ENCYTEXT.DLL resource 4612), LucasArts, 1998, v1.02.</ref>
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "GenCore Level II" (ENCYTEXT.DLL resource 4612), LucasArts, 1998, v1.02.</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 6 (name string 8708), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="gdata">Game data <code>GData\DEFFACSD.DAT</code>, v1.02, record id 6 (name string 8708), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="patch">25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, <code>GData\DEFFACSD.DAT</code> was not rewritten by the update.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p129">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 129.</ref>
<ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref>
<ref name="manual-p130">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 130.</ref>

Revision as of 05:19, 23 October 2026

GenCore Level IINEUTRAL
Defense facility
Cost
Construction cost20
Maintenance7
Research order6
Research difficulty40
Operation
Facility typeDefense
Attack strength0
Shield strength80
Bombardment defense3















GenCore Level II is a planetary defense facility in Star Wars: Rebellion, available to both sides. GenCores produce planetary shields that guard a system against orbital bombardment. The Type II delivers half again as much shielding power as the older Type I and costs less to maintain.[1]

In the game

It costs 20 refined materials to build and 7 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary patch update does not rewrite this data file.[3]

Two shields on a system make a planetary assault impossible, though a determined enemy may knock one out by bombardment or sabotage. The Level II shield becomes available to both sides only through research and development.[4][5]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "GenCore Level II" (ENCYTEXT.DLL resource 4612), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\DEFFACSD.DAT, v1.02, record id 6 (name string 8708), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET
  3. ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, GData\DEFFACSD.DAT was not rewritten by the update.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
  5. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 130.