Orbital Shipyard: Difference between revisions

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units-04: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): units-04
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{{Claude-authored|source=Game data GData\MANFACSD.DAT (v1.02, record 1); in-game encyclopedia entry 4352 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF p. 12}}
{{Claude-authored|source=Game data GData\MANFACSD.DAT (v1.02, record 1); in-game encyclopedia entry 4352 (ENCYTEXT.DLL, v1.02); Star Wars: Rebellion manual, PDF p. 12; 25th Anniversary patch 3.0.9770 install check}}
{{Infobox facility
{{Infobox facility
| name = Orbital Shipyard
| name = Orbital Shipyard
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== In the game ==
== In the game ==
It costs 20 refined materials to build and 13 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" />
It costs 20 refined materials to build and 13 to maintain.<ref name="ency" /> The infobox values come from the game data.<ref name="gdata" /> The 25th Anniversary patch update does not rewrite this data file.<ref name="patch" />


Shipyards build the ships that strengthen a side's fleets.<ref name="manual-p12" />
Shipyards build the ships that strengthen a side's fleets.<ref name="manual-p12" />
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<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "Orbital Shipyard" (ENCYTEXT.DLL resource 4352), LucasArts, 1998, v1.02.</ref>
<ref name="ency">''Star Wars: Rebellion'' in-game encyclopedia, entry "Orbital Shipyard" (ENCYTEXT.DLL resource 4352), LucasArts, 1998, v1.02.</ref>
<ref name="gdata">Game data <code>GData\MANFACSD.DAT</code>, v1.02, record id 1 (name string 8448), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="gdata">Game data <code>GData\MANFACSD.DAT</code>, v1.02, record id 1 (name string 8448), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET</ref>
<ref name="patch">25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, <code>GData\MANFACSD.DAT</code> was not rewritten by the update.</ref>
<ref name="manual-p12">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 12.</ref>
<ref name="manual-p12">''Star Wars: Rebellion'' manual (LucasArts, 1998), PDF p. 12.</ref>
</references>
</references>


[[Category:Facilities]]
[[Category:Facilities]]

Revision as of 05:19, 23 October 2026

Orbital ShipyardNEUTRAL
Manufacturing facility
Cost
Construction cost20
Maintenance13
Research order0
Research difficulty0
Operation
Facility typeManufacturing
Processing rate4


Bombardment defense2















Orbital Shipyard is a manufacturing facility in Star Wars: Rebellion, available to both sides. Shipyards turn refined material points into ships and fighters. They are deployed at systems, and a system must have a spare energy point before one can be placed there.[1]

In the game

It costs 20 refined materials to build and 13 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary patch update does not rewrite this data file.[3]

Shipyards build the ships that strengthen a side's fleets.[4]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "Orbital Shipyard" (ENCYTEXT.DLL resource 4352), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\MANFACSD.DAT, v1.02, record id 1 (name string 8448), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET
  3. ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch, GData\MANFACSD.DAT was not rewritten by the update.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 12.