Building facilities
Building facilities is the process by which a player adds mines, refineries, production sites and defenses to a system in Star Wars: Rebellion. Facilities do not appear on their own: a Construction Yard on a system the player controls must build them.[1][2]
Requirements
A system can receive a facility only if it has free energy, shown in the Sector window by blue and white squares, with every new facility converting a blue square to white. A mine also needs raw materials, shown as red squares, and finished mines appear as yellow squares.[3] The manual says the total number of energy slots on a system cannot be changed.[4] Building also costs refined materials and, except for mines and refineries, maintenance capacity.[5]
Facility types
The manual divides facilities into manufacturing and production facilities and defensive facilities.[2] The production list is:[2]
- Mine: opens up a system's raw materials.
- Refinery: turns mined material into refined material.
- Construction Yard: builds other facilities. Two yards double the speed and three triple it.
- Training Facility: builds troops and Special Forces, with the same speed rule.
- Orbital Shipyard: builds capital ships and fighters, with the same speed rule.
- Advanced Construction Yard, Advanced Training Facility and Advanced Shipyard: do the same jobs more efficiently than the standard versions.
Advanced facilities become available only when Research and development produces the technology.[2] Defensive facilities, which the manual describes as shields and batteries, are built by a construction yard on a system the player controls.[6]
Giving the order
A build order is given by right-clicking the Facilities Under Construction area in a system's Manufacturing and Production window and choosing Build, which opens the Build Selection window.[2] The window can be set to build more than one facility, and units are built one after another, each announced when it is deployed. The estimated days to completion are a best case: building slows without enough refined materials and is suspended during a blockade or an uprising.[3]
The agent droid offers a shortcut. Its Build Facilities option asks for a target system and then has the nearest available construction yard do the work.[7][1] The manual notes that ordering the yard directly gives more control, and that the yard's location matters because facilities take longer to reach distant systems, and a very long time to reach another sector.[1]
Stopping, destination and status
- Stop: a right-click choice that halts construction and returns the maintenance the project was using. Starting a new project also cancels the current one.[3]
- Destination: lets a yard build onto any system the player controls, provided that system has the energy (and raw materials for a mine).[3] The tutorial advises setting the destination before starting to build.[1]
- Status: opens the Facilities Under Construction window, which gives the day on which construction will finish.[8]
- Reserve: keeps the agent's Manage Production option from using that yard for mines and refineries.[8][9]
Tabs and scrapping
Besides the default Manufacturing tab, the Manufacturing and Production window has tabs for the production facilities on the system; a grayed-out tab means there are none of that type. Right-clicking a unit gives access to its Encyclopedia entry and Status, which reports the expected arrival or deployment date for a unit still under construction or traveling.[3]
A facility can be scrapped through the right-click menu on its tab. Scrapping returns the maintenance and part of the refined materials, and frees energy on the system. The manual's examples are scrapping a mine to make room for a construction yard, or replacing a training facility with an advanced one.[8]
A new facility on an unpopulated system gives it a population that is entirely loyal to the player's side.[10]
References
- ↑ 1.0 1.1 1.2 1.3 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 34.
- ↑ 2.0 2.1 2.2 2.3 2.4 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 80.
- ↑ 3.0 3.1 3.2 3.3 3.4 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 82.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 30.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 79.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 31.
- ↑ 8.0 8.1 8.2 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 84.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 86.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 87.