Death Star

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Death StarEMPIRE
Capital ship
Cost
Construction cost584
Maintenance600
Research order0
Research difficulty0
Defense
Hull25,000
Shield strength2000
Shield recharge100
Damage control60
Movement
Sublight speed1
Maneuverability0
Hyperdrive80
Hyperdrive when damaged140
Detection5
Weapons
Turbolasers (F/A/P/S)1400/1400/1400/1400
Ion cannons (F/A/P/S)400/400/400/400
Laser cannons (F/A/P/S)0/0/0/0
Weapon rangeTurbolasers 60, ion cannons 40
Attack strengthTurbolasers 5,600, ion cannons 1,600; total 7,200
Weapon recharge180
Capacity
Fighter capacity24
Troop capacity18
Tractor beamPower 15, range 24
Gravity wellNo
Interdiction strength0
Planetary
Bombardment modifier15
Uprising defense250





Death Star is an Imperial capital ship in Star Wars: Rebellion. The in-game encyclopedia describes an enormous battle station 120 kilometers across, the peak of Imperial engineering. Chief Engineer Bevel Lemelisk designed it, and it was built above the penal colony of Despyre. Grand Moff Tarkin saw it as the ultimate symbol of rule by fear. It had a crew of over 750,000 and enough firepower to destroy a whole system. Tarkin showed its power by destroying Alderaan to pressure Princess Leia Organa into revealing the Alliance base. Its superlaser and many surface turbolasers defend it against large attacks, but it seems open to attack by small starfighters. It was later destroyed in the Battle of Yavin, where Tarkin died. The text says it is not known how many more Death Stars he had under construction.[1]

In the game

The Death Star costs 584 refined materials to build and 600 to maintain. It has a fighter capacity of 24 and a troop capacity of 18. Its shields have a strength of 2000.[1] The infobox values come from the game data.[2] The 25th Anniversary patch does not change them.[3]

The manual says the Empire can build the Death Star, but it needs huge resources and a long time. It is best used as a threat, since its presence makes garrisons better at preventing uprisings. Destroying a system with it sharply lowers popular support across the galaxy, so the manual advises saving that for heavily defended Alliance strongholds. It can also join an offensive fleet and bombard planets before an assault.[4] Alliance players can try a Death Star Sabotage mission, or send fighters on a Death Star run in a tactical battle. Only Death Star shields on the same system protect it from such attacks, and sabotage is then the only way to destroy it.[4]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "Death Star" (ENCYTEXT.DLL resource 6024), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\CAPSHPSD.DAT, v1.02, record id 136 (name string 10120), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET
  3. ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). Its capitalships.csv export and the game data it installs were compared field by field with v1.02: all values identical.
  4. ↑ 4.0 4.1 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 122.