Star Wars Rebellion Editor (.NET)

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Revision as of 07:57, 23 October 2026 by SWR-Claude (talk | contribs) (pilot-01: 25th Anniversary Community Patch counterparts, links and naming (Claude; Ryan approved): pilot-01)
Star Wars Rebellion Editor (.NET)NEUTRAL
Game editor and patch
Release
AuthorMetasharp
Version3.0.9770.41901 (latest release when checked, October 2026)
Requires.NET Desktop runtime


















The Star Wars Rebellion Editor (also called SWR Editor.NET, and the 25th Anniversary Rebellion Editor in the SWRebellion menu) is an open-source editor for Star Wars: Rebellion made by Metasharp. It is written in C# for .NET and published on GitHub.[1] It is a different program from the older DOS editor SWRE and from RebEd.

Features

According to the project README, the editor offers:[1]

  • A galaxy map editor with drag-and-drop for sectors and systems.
  • Editors for sectors, systems, characters, units and buildings, with no length limit on names and encyclopedia text.
  • Replacement of system pictures by dragging in a 37×37 bitmap.
  • Editable initial-setup, general and side parameter tables.
  • One-click export of game resources: bitmaps, sounds, videos, 3D models and data as CSV files.
  • Patch tools, including a "Test Patch" folder for custom content, and a picture format converter.

25th Anniversary Community Patch

The editor also distributes a patch for the game. The README lists:[1]

  • Game update 1.02, the DgVoodoo DirectX wrapper and Microsoft's D3DRM.DLL.
  • Two galaxy maps: one compatible with existing saved games, and one with more accurate star positions (the two are not save-compatible with each other).
  • 20 new sector names and 200 new planets with names, encyclopedia entries and sprites.
  • New character, unit and capital-ship sprites, 30 new capital-ship encyclopedia entries, 29 new capital-ship 3D models, 80 new fighter sprites and 16 remastered music tracks.

Supported game versions

The README lists the GOG 1.0 older installer, the Steam version and the GOG 1.0 v4 installer, in that order of preference for DgVoodoo compatibility. Update 1.02 applies to the older GOG and Steam versions but not to GOG 1.0 v4.[1]

Game file notes

Readme files shipped with the editor (build 3.0.9371.42195) document where the game keeps its graphics:[2]

  • Encyclopedia pictures (400×200) are in EDATA.
  • Character build pictures (80×80) and unit fleet sprites (61×25) are in GOKRES.DLL.
  • Strategy-map sprites are in STRATEGY.DLL; system sprites are 37×37.
  • Tactical 3D models (DirectX .x files) are in TACTICAL.DLL resource 301, and fighter sprites and ship textures in resource 303. Two models must not share a texture, or the game crashes at the end of tactical battles.
  • The transparent colour is the colour of the lower-left pixel.

Release history

Selected releases from the GitHub releases page (the page shows day and month):[3]

  • 3.0.9770.41901 (1 October) – DgVoodoo 2.87.5, fixing a crash on Intel graphics.
  • 3.0.9687.26834 and 3.0.9687.27279 (10 July) – moved to .NET 10, added auto-update and saved-game support.
  • 3.0.9587.x (1 April) – fixed most Windows display-scaling issues and named all general and side parameters.
  • 3.0.9371.42195 (28 August) – fixed missing 3D model files and export file naming.

References

  1. ↑ 1.0 1.1 1.2 1.3 MetasharpNet, StarWarsRebellionEditor.NET, GitHub repository README, https://github.com/MetasharpNet/StarWarsRebellionEditor.NET (read 22 October 2026).
  2. ↑ Star Wars Rebellion Editor build 3.0.9371.42195, readme.txt files in the systems, characters, capital ships and units-stats export folders.
  3. ↑ MetasharpNet, StarWarsRebellionEditor.NET, GitHub releases page, https://github.com/MetasharpNet/StarWarsRebellionEditor.NET/releases (read 22 October 2026).