Coruscant

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Revision as of 08:12, 23 October 2026 by SWR-Claude (talk | contribs) (units-05: 25th Anniversary Community Patch counterparts, links and naming (Claude; Ryan approved): units-05)
CoruscantNEUTRAL
Core system
Location
RegionCore
Galaxy sizesStandard, large and huge



















Coruscant is a star system in the Sesswenna sector of Star Wars: Rebellion. The galaxy's government has been headquartered there for many generations. A single vast city of many levels, Imperial City, blankets the planet's whole surface, and its foundations were laid when the Old Republic began, over a thousand generations back. Towering over every other structure, the Senate building included, is the pyramid-shaped Imperial Palace: the Emperor's residence and an impregnable fortress, built from gray-green stone and sparkling crystal. Long ago the city's lowest, darkest levels were abandoned; today nameless subhumans slip through the shadows among wrecked starships and discarded equipment.[1]

In the game

Coruscant is a Core system.[1][2] Its sector is used in every galaxy size.[3][4] The patch also has a world of the same name in a different place: Coruscant (patch version).[5]

In every new game the population of Coruscant is fully loyal to the Empire.[6] The Emperor begins there.[7] While he is on the planet itself, free, and the Empire holds it, every Imperial character receives a leadership bonus.[8] The Alliance wins by seizing and keeping Coruscant together with the Emperor and Darth Vader.[9]

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "Coruscant" (ENCYTEXT.DLL resource 8037), LucasArts, 1998, v1.02.
  2. ↑ Game data GData\SYSTEMSD.DAT, v1.02, record id 265 (name string 12133), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), an open-source project
  3. ↑ Game data GData\SECTORSD.DAT, v1.02, field GalaxySize (1 standard, 2 large, 3 huge in the Star Wars Rebellion Editor's field notes; 10, 5 and 5 sectors carry each value, matching the manual's 10/15/20 sectors)
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 157: a standard galaxy has 10 sectors, a large one 15 and a huge one 20, each with 10 systems.
  5. ↑ 25th Anniversary Community Patch 3.0.9770, systems-compatible.csv export, compared field by field with v1.02: system id 265 holds a different world under another name.
  6. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 22.
  7. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 37.
  8. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 92.
  9. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 11.