LNR Series II
From SWRebellion Wiki
LNR Series IINEUTRAL
Defense facility
Cost
Construction cost10
Maintenance4
Research order4
Research difficulty40
Operation
Facility typeDefense
Attack strength5,000
Shield strength0
Bombardment defense3
LNR Series II is a planetary defense facility in Star Wars: Rebellion, available to both sides. Like the LNR-I, it is an exceptional planet-based turbolaser battery. It adds a second cannon to the Series I design for more firepower, but some external armor was given up to fit the extra cannon and power generators.[1]
In the game
It costs 10 refined materials to build and 4 to maintain.[1] The infobox values come from the game data.[2] The 25th Anniversary patch update does not rewrite this data file.[3]
Batteries fire directly at an enemy fleet in orbit when it starts a planetary bombardment.[4] The manual describes the Series II as a more advanced turbolaser battery that becomes available only after research and development.[5]
References
- ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "LNR Series II" (ENCYTEXT.DLL resource 4611), LucasArts, 1998, v1.02.
- ↑ Game data
GData\DEFFACSD.DAT, v1.02, record id 5 (name string 8707), decoded with the field layouts of the Star Wars Rebellion Editor (.NET), https://github.com/MetasharpNet/StarWarsRebellionEditor.NET - ↑ 25th Anniversary patch 3.0.9770 (MetasharpNet). In a game installation updated with the patch,
GData\DEFFACSD.DATwas not rewritten by the update. - ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 129.
- ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 131.