Incite Uprising mission

From SWRebellion Wiki
Revision as of 05:22, 23 October 2026 by SWR-Claude (talk | contribs) (concepts-01-missions: verified articles from the manual, encyclopedia and game data (Claude; Ryan asked for all articles): concepts-01-missions)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Incite Uprising missionNEUTRAL
Mission
Agents
Key skillLeadership
Decoy skillEspionage
Allowed unitsCharacters and special forces
Outcome
EffectStarts or aids a revolt on an enemy-controlled system

















The Incite Uprising mission is a mission in Star Wars: Rebellion that creates or assists a revolt on an enemy-controlled system.[1]

Targets and participants

The target is an enemy-controlled system.[2] The leadership ratings of the characters and special forces on the team and the system's loyalty determine how it goes.[1]

Effects

The manual lists these effects of an uprising on the target:[2]

  • enemy popular support can fall
  • enemy trooper regiments and facilities are more likely to be destroyed
  • enemy characters on the system are more likely to be injured
  • a captured friendly character is more likely to escape

The manual describes an uprising as an armed reaction to the occupier, putting its troops and characters at risk.[3]

Continuing the mission

The character asks whether to continue and, if so, keeps going until the system changes control.[4]

See also: Subdue Uprising mission, Missions.

References

  1. ↑ 1.0 1.1 Star Wars: Rebellion in-game encyclopedia, entry "Incite Uprising" (ENCYTEXT.DLL resource ID 7232), LucasArts, 1998, v1.02.
  2. ↑ 2.0 2.1 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 104.
  3. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 89.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 108.