Subdue Uprising mission

From SWRebellion Wiki
Subdue Uprising missionNEUTRAL
Mission
Agents
Key skillLeadership
Decoy skillEspionage
Allowed unitsCharacters and special forces
Outcome
EffectEnds an uprising and restores popular support

















The Subdue Uprising mission is a mission in Star Wars: Rebellion that reduces the effects of an uprising in a friendly system.[1][2]

Targets and participants

The target must be a friendly system in a state of uprising.[1][2] Characters and special forces both take part.[1] The manual advises sending a character who is strong in leadership.[3]

Skill and result

The leadership of the team and the population's loyalty govern the result.[1] A success ends the uprising and raises popular support, though much more slowly than a Diplomacy mission.[2][4] The manual lists it as an alternative to sending more troops.[5]

Continuing the mission

The character asks whether to continue and keeps going until the uprising has ended.[6]

See also: Incite Uprising mission, Missions.

Pictures

The original game's picture for the Alliance
The original game's picture for the Empire
The 25th Anniversary Community Patch's picture (Empire)

The encyclopedia shows one picture for each side, and the 25th Anniversary Community Patch replaces some of them with new ones.[7]

References

  1. ↑ 1.0 1.1 1.2 1.3 Star Wars: Rebellion in-game encyclopedia, entry "Subdue Uprising" (ENCYTEXT.DLL resource ID 7296), LucasArts, 1998, v1.02.
  2. ↑ 2.0 2.1 2.2 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 106.
  3. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 57.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 87.
  5. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 89.
  6. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 108.
  7. ↑ Encyclopedia pictures of the original game (version 1.02) and of the 25th Anniversary Community Patch (3.0.9770), compared file by file.