Subdue Uprising mission

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Subdue Uprising missionNEUTRAL
Mission
Agents
Key skillLeadership
Decoy skillEspionage
Allowed unitsCharacters and special forces
Outcome
EffectEnds an uprising and restores popular support

















The Subdue Uprising mission is a mission in Star Wars: Rebellion that reduces the effects of an uprising in a friendly system.[1][2]

Targets and participants

The target must be a friendly system in a state of uprising.[1][2] Characters and special forces both take part.[1] The manual advises sending a character who is strong in leadership.[3]

Skill and result

The leadership of the team and the population's loyalty govern the result.[1] A success ends the uprising and raises popular support, though much more slowly than a Diplomacy mission.[2][4] The manual lists it as an alternative to sending more troops.[5]

Continuing the mission

The character asks whether to continue and keeps going until the uprising has ended.[6]

See also: Incite Uprising mission, Missions.

References

  1. ↑ 1.0 1.1 1.2 1.3 Star Wars: Rebellion in-game encyclopedia, entry "Subdue Uprising" (ENCYTEXT.DLL resource ID 7296), LucasArts, 1998, v1.02.
  2. ↑ 2.0 2.1 2.2 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 106.
  3. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 57.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 87.
  5. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 89.
  6. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 108.