Tactical weapons systems

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The tactical weapons systems are the three kinds of weapons carried by ships in Star Wars: Rebellion. The manual advises learning them before entering the Tactical game.[1]

Weapon types

Weapon Role according to the manual
Turbolaser guns On some capital ships, these are especially effective versus other capital ships.[1]
Ion cannons Effective on capital ship shields; they also knock out systems like engines and gun recharge.[1]
Laser cannons Work well against fighters.[2]

Ship ratings and placement

Ships do not all carry every weapon type. A ship's encyclopedia entry and Status window list which weapons it has, each with a number for its strength that can be used to compare ships.[2] The entry also gives where each weapon is mounted (fore, aft, starboard or port), and in battle each ship moves automatically to bring its weapons to bear best.[2] The Status window shows weapons arc ratings for turbolasers, ion cannons and laser cannons at each of those four stations.[3] Weapon recharge is among the ship systems whose current level and capacity the Status window reports.[4]

Related ship systems

A tractor beam lets a ship pin down an enemy vessel, and a gravity well generator blocks opposing ships from withdrawing.[1]

References

  1. ↑ 1.0 1.1 1.2 1.3 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 137.
  2. ↑ 2.0 2.1 2.2 Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 138.
  3. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 115.
  4. ↑ Star Wars: Rebellion manual (LucasArts, 1998), PDF p. 114.