Imperial I Star Destroyer

From SWRebellion Wiki
Imperial I Star DestroyerEMPIRE
Capital ship
Cost
Construction cost112
Maintenance71
Research order0
Research difficulty0
Defense
Hull2,750
Shield strength300
Shield recharge15
Damage control30
Movement
Sublight speed4
Maneuverability1
Hyperdrive80
Hyperdrive when damaged100
Detection10
Weapons
Turbolasers (F/A/P/S)100/40/60/60
Ion cannons (F/A/P/S)100/40/40/40
Laser cannons (F/A/P/S)0/0/0/0
Weapon rangeTurbolasers 50, ion cannons 35
Attack strengthTurbolasers 260, ion cannons 220; total 480
Weapon recharge20
Capacity
Fighter capacity6
Troop capacity3
Tractor beamPower 3, range 20
Gravity wellNo
Interdiction strength0
Planetary
Bombardment modifier2
Uprising defense47





The Imperial I Star Destroyer is the name the 25th Anniversary Community Patch gives to the Imperial Star Destroyer, a Empire capital ship in Star Wars: Rebellion.[1] The ship keeps its original game data, so its figures are the same as on the original page.[2]

In the patch

The patch describes it as the Imperial I-class Star Destroyer and lists its length as 1,600 meters. The patch names its builder as Kuat Drive Yards.[1]

History

The Imperial I-class Star Destroyer is among the best-known emblems of Galactic Empire military power. These enormous warships were central to an Imperial strategy of imposing control and spreading fear throughout the galaxy. Carrying numerous weapons, along with many TIE fighters, stormtroopers and assorted ground vehicles, the class performed well in fleet engagements and in land assaults alike. After the Death Star was destroyed, these Star Destroyers were crucial to Imperial attempts to suppress the Rebel Alliance and hold on to the galaxy. Their imposing presence in many battles showed that the Empire relied on overwhelming power and superior technology to reach its goals.[1]

References

  1. ↑ 1.0 1.1 1.2 25th Anniversary Community Patch 3.0.9770, capital ships export (ship record id 133).
  2. ↑ Game data GData\CAPSHPSD.DAT, v1.02, record id 133 (the same ship in the original game; the patch leaves all of its stats unchanged), decoded with the field layouts of the open-source Star Wars Rebellion Editor (.NET).