Readme gameplay notes
From SWRebellion Wiki
The readme gameplay notes are the sixteen short clarifications in the "Gameplay Issues" section of the LucasArts readme for Star Wars: Rebellion. They clarify points of play behavior.[1] The rest of the file is described in Star Wars: Rebellion readme file.
Strategic game
- Blockades. When a planet is blockaded, the agent's message may arrive after the planet has already been taken, because messages take time to reach the player. A blockade is a transitional step in an assault or bombardment, and an undefended planet can be assaulted very quickly.[1]
- Ships in hyperspace. Units sent to a new location appear in the fleet right away, but a blue flame on the engines shows they have not arrived.[1]
- Red X on a fleet. A red X in the Fleet Window means at least one ship in that fleet has a damaged hyperdrive; double-clicking the fleet icon shows which ones.[1]
- Hyperdrive rating. The rating appears in a ship's status window (opened by right-clicking the ship), and a smaller number means shorter travel time. Two different numbers mean the hyperdrive is damaged: the left is the current rating and the right is the rating of an undamaged ship.[1]
- Force growth messages. A message saying the character's recent experiences raised his or her Force abilities gives that character 1 point, and several such events are needed to raise the Force ranking.[1]
- Loyalty. Rim systems that neither side has ever colonized are not affected in loyalty by events elsewhere in the galaxy.[1]
- Refined materials. Any item, including a manufacturing facility, can be ordered when refined materials have run out, but construction is delayed until materials are available.[1]
- Production changes. Changing the quantity of an item in production discards all progress made so far. The readme suggests letting the first batch finish and then ordering more.[1]
- Fleets under construction. A fleet containing a ship still under construction cannot assault or bombard a planet; completed ships must be moved to a new fleet, or the player must wait for construction to finish.[1]
- Breaking up a task force. A fleet needs at least two ships before its task force can be broken up.[1]
- Officer rank. Combat rating does not help an officer reach the rank of General; leadership is the deciding statistic.[1]
Tactical game
- Status text. Text at the top of the 3D window reports the state of the battle: "Battle Paused" appears at the start of a battle and whenever it is paused, and "Observe Battle" appears when the player is watching instead of commanding.[1]
- Observe Battle mode. The player can let the computer fight. The computer then reorganizes capital ships into new task forces, gives fighter groups and new task forces targets and tactics, and issues Death Star attacks as it sees fit. It fights to the finish and never withdraws unless the player orders it.[1]
- Death Star and fighters. Even when several fighter groups join a battle, only one at a time takes part in an attack on the Death Star.[1]
- Death Star withdrawal. When a Death Star is present, the Imperial fleet needs much longer to withdraw because of its gravity. The Imperial player cannot withdraw it before the Alliance would have a chance to complete a Death Star attack run.[1]
- Target cursor. While the cursor is in target mode (for example after choosing a mission from a character's right-click menu), holding Shift switches it back to an arrow so windows can be opened or closed. Releasing Shift restores target mode.[1]