Gameplay tips on characters and mission requirements

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Gameplay tips on characters and mission requirements summarizes the tables and troubleshooting notes on characters, special forces and missions from the official "Rebellion - Gameplay Tips" web page for Star Wars: Rebellion. See LucasArts Rebellion website (2004 archive) for the site, and Missions for the full mission list.[1]

When a character cannot do a mission

The page's checklist for a character or special force that cannot take a mission:[2]

  • An injured character cannot perform missions or hold a rank until healed.
  • A captured character is unusable until rescued.
  • The target selected must be the right one for the mission.
  • The character's attributes must allow the mission at all.

If a mission is possible but rarely succeeds, the page names three causes. Low attributes for that mission lead to a Failed result. Too many defenders at an enemy location lead to a Foiled result. When a player tries to win over a neutral planet, the other side may be doing the same.[2]

Missions by characters

The table is the page's list of what each character mission targets and who may attempt it.[3]

Mission Target Requirement
Reconnaissance none Cannot be done by characters
Espionage Planet None
Diplomacy Friendly or neutral planet None
Incite Uprising Enemy planet None
Subdue Uprising Friendly planet in uprising None
Abduction Enemy character None
Assassination Alliance character Empire characters only
Sabotage Any non-friendly facility, troop, special force or ship (not the Death Star) None
Death Star Sabotage Death Star Alliance characters only
Recruitment Friendly planet Alliance: Luke, Leia, Han, Mon Mothma. Empire: Darth, Emperor
Ship Research Friendly planet with a shipyard Character must have ship research
Troop Research Friendly planet with a training center Character must have troop research
Facility Research Friendly planet with a construction yard Character must have facility research
Jedi Training Friendly planet with Force-aware characters and either Luke or Darth Alliance: Luke plus a Force-capable character. Empire: Darth plus a Force-capable character

Missions by special forces

The page lists each special force with its targets and missions.[4]

  • Alliance. The Longprobes (Longprobe Y-wing Recon Team) do Reconnaissance on a planet. The Bothans (Bothan Spies) do Espionage on a planet. The Guerillas (Guerrillas) Incite Uprising on an Empire or neutral planet and Subdue Uprising on an Alliance planet in uprising. The Infiltrators are listed against Empire characters, Empire or neutral facilities and ships, Empire special forces, the Death Star and captured Alliance characters, with the missions Abduction, Death Star Sabotage, Troop Sabotage and Rescue. The page does not pair these targets with missions one for one.
  • Empire. The Probe Droid does Reconnaissance on a planet and the Espionage Droid does Espionage on a planet. The Imperial Commandos do Sabotage on Alliance or neutral facilities and ships, Alliance special forces and troops; Incite Uprising on Alliance or neutral planets; and Subdue Uprising on an Empire planet in uprising. The Noghri Death Commandos do Abduction and Assassination against Alliance characters, and Rescue of captured Empire characters.

Attributes behind each mission

Each mission relies on a different character attribute, and a higher value means a better chance. A character with zero in the relevant attribute can still try, with a very low chance of success. The table assumes the team is not stopped first by detectors such as troops and fighters or by commanding characters at the location.[5]

Mission Value used
Abduction Combat of the character attempting minus Combat of the character to be abducted
Assassination Combat of the character attempting minus Combat of the target
Diplomacy Diplomacy of the character minus the planet's loyalty to the other side
Espionage Espionage of the character
Incite Uprising Leadership of the character minus loyalty to the other side
Subdue Uprising Leadership of the character minus the planet's loyalty to the other side
Recruitment Leadership of the character minus loyalty to the other side
Rescue Combat of the character
Sabotage and Death Star Sabotage Average of the character's Combat and Espionage
Jedi Training Character must be Force capable
Ship, Facility and Troop Training Research Character must have the matching research skill

Decoys

A decoy draws attention away from the characters doing the real mission. A decoy must be able to do the mission itself, and the page suggests someone with a good Espionage value. To set it up, the player holds Control and clicks every person involved, opens Mission from the right-click menu of one of them, switches to the decoy tab at the top right of the Create Mission window, moves the chosen people to the right-hand column, and returns to the first tab to check the mission type before accepting. The page warns against large teams: two or three people slip into an enemy location more easily than ten.[6]

Officers and captures

The page says Admirals, Generals and Commanders improve their groups: Admirals speed up fleet reactions in tactical battles, Generals strengthen troops in assaults and defense and boost defense facilities, and Commanders make fighters more effective in tactical battles and can be assigned to fighters in a system. They also help detect and foil enemy missions, so leaving a character in a command post on a planet is not wasted.[7] A character can be captured without any Abduction mission when the enemy tries a mission on a well-defended planet (for example troops with a General) and is foiled. A captured character can be moved only with an escort from one of the player's own characters.[7]

References

  1. ↑ "Rebellion - Gameplay Tips", LucasArts official Rebellion site (www.lucasarts.com/products/rebellion/), Wayback Machine capture of 8 December 2004; archive file Wayback Machine/Rebellion Gameplay Tips_files/intro.html (frame shell: Wayback Machine/Rebellion Gameplay Tips.html).
  2. ↑ 2.0 2.1 Same page, section "Characters and SpecForces (Special Forces)".
  3. ↑ Same page, table "Character Missions".
  4. ↑ Same page, table "SpecForce Missions".
  5. ↑ Same page, section "Mission Attributes".
  6. ↑ Same page, question "How do I use Decoys?".
  7. ↑ 7.0 7.1 Same page, questions "Why should I make someone an Officer?" and "How am I capturing Characters when I'm not trying to abduct them?".